Studio: Multiple Studios
Role: Creative Technologist / Prototyper
Year: 2021-NOW

This page showcases a range of prototypes exploring creative technology across various formats.
Industry Collaborations: I collaborated with Punchdrunk on R&D for immersive theater, blending technology with live performance. I also worked with the Emmy award-winning studio No Ghost on in-house immersive experiences.
My work includes experiments with robotic arms using computer vision and imitation learning in VR, including exploration with the Apple Vision Pro. I also present a series of VR prototypes, interactive installations, and Unity-based games, highlighting both the creative vision and development process behind each piece.

PunchDrunk Collaboration – Immersive Theater R&D

As part of an R&D collaboration with PunchDrunk, I worked on developing an immersive theater experience centered around a child lost between the lights. Using Punchdrunk’s platform, we crafted an interactive narrative tested with over 100 students at Goldsmiths University. The project fused theater, technology, performance, and game mechanics within a short development timeline. This experience deepened my interest in working at the intersection of immersive art, technology, live performance, and storytelling.

Immersive Robotics Teleoperation


At Ko-Br, I worked on a teleoperation demo showcasing the UR10e robotic arm integrated with the Apple Vision Pro. Alongside Ahmad Baracat, we trained the robotic arm using computer vision and imitation learning to perform simple tasks—such as carrying objects and switching lights on and off.

Generative Music Cities

This project explores the physical representation of music through generative architecture. Using creative coding and OpenFrameworks, I developed a system where musical elements like pitch and tempo are mapped to architectural features such as form and height in Unity. Each structure is built from my original compositions, reflecting how music has brought structure and support to my life. These evolving buildings appear in the final phase of The Subconscious Game, acting as emotional shelters for the player. Each one responds to the player’s journey and triggers the music it was born from.

Colour-Driven Immersive Game (Prototype)

A prototype for an immersive game built for Oculus Quest, set in a universe where players navigate entirely through colour. Movements generate abstract colour compositions, height influences saturation, while motion shapes the visual output. The story is hidden within these evolving colour patterns, inviting players to interpret meaning through movement and sensory exploration.

260812 (A Decade Ago...) – VR Immersive Theater Collaboration

This project, led by Lana Kourdi as part of her MA in Digital Direction at RCA, reimagined the atmosphere of traditional Syrian coffee houses—once vibrant hubs of storytelling, culture, and community. Drawing from the recreated aesthetics of these spaces in the diaspora, the work explores how immersive theater can preserve cultural memory and foster new connections in virtual spaces. I contributed as a creative technologist and VR developer, helping bring this vision to life through virtual reality.